I got to spend a couple of hours working on oil paint rendering on the helmet and body. Most of the work was done with Abteilung 502 Industrial Earth and Faded UN White to add some grimey tones in the recesses and refine the whitewash, respectively.
There's more OPR in the future as I turn my attention to the lower areas. I also need to figure out what do with the hand, which has been left in the base olive drab so far.
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